Innovators in Online Learning: An Interview with Gina Jones, Prince William County Virtual High School in Virginia

October 16, 2017

 

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Blended Learning: What and Why

October 09, 2017

 

 

This is the first in a series of blog posts addressing various aspects of blended learning. In this post, we discuss what blended learning is and how to structure your course to make it successful for both educators and students.

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Innovators in Online Learning: An Interview with Kim Loomis, Clark County School District in Nevada

October 02, 2017

 

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Feel empowered - create and customize your learning materials

September 26, 2017

 

 

Technology in the classroom—for many students and teachers, it’s a given. But how to most effectively use that technology is still a hurdle for many. What if every teacher in your school was able to quickly and easily create and customize interactive online activities and lessons for their students? Would they want to?

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Lesson of the Week Recap

September 11, 2017

Catch a recap of all the amazing lessons YOU, our users are creating!

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Lesson of the Week Recap

August 15, 2017

Catch a recap of all the amazing lessons YOU, our users are creating!

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Top Five eLearning Trends in 2017 (3 minute read)

February 07, 2017

 

Keeping up with the times can feel like a daunting task. There are new trends, lists and tips every year that seem to be different than the last. So, just when you feel like you are getting the hang of what is current and “in,” the New Year begins and there is a completely new trend train to jump on or fear you will be left at the station.

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4 Must-Haves to bring a digital curriculum to your school district

July 13, 2016

Take a look into a K-12 classroom. What do you see?

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Interact. Engage. Create for K-12 Learners.

November 19, 2015

Written by Dr. Diane D. Painter
Shenandoah University

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It’s game time -- Why Gamification in eLearning can be Effective

June 05, 2015

The gamification market is expected to have an estimated growth rate of 67.1% from 2013 to 2018. According to Merriam-Webster’s online dictionary, “gamification is the process of adding games or game-like elements to something (as a task) so as to encourage participation.” Gamification is especially making waves in the K-12 eLearning. A study found that 74% of the 694 K-8 teachers surveyed use digital games in their classrooms; many of them weekly

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